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Thread Statistics | Show CCP posts - 5 post(s) |

Celebris Nexterra
Gallente Canderous Vextors Odd Jobs Inc
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Posted - 2011.02.10 21:19:00 -
[1]
I'm only going to put two things to draw attention to them:
-after incursions, if you use a shortcut using ctrl (say ctrl+e for all drones engage) and keep the ctrl down and subsequently click on overview items to lock them, it only selects them. you have to let go of the ctrl then ctrl+click again. lost me tons of kills on gates.
-I'm fairly new to POS's, but so far I can't find assets in my labs from anywhere other than actually opening the lab, i.e. i can't find them in corp assets or assets
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Celebris Nexterra
Gallente Canderous Vextors Odd Jobs Inc
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Posted - 2011.02.10 21:40:00 -
[2]
Originally by: Wacktopia - A way to "turn off" double-click as approach. Drives me nuts. - Group drone damage in log if focus fire.
Omg these too.
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Celebris Nexterra
Gallente Canderous Vextors Odd Jobs Inc
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Posted - 2011.02.10 21:52:00 -
[3]
Oh wow one last thing I forgot:
-PLEASE make BPC and BPO icons different 
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Celebris Nexterra
Gallente Jupiter Force
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Posted - 2011.06.30 19:00:00 -
[4]
Edited by: Celebris Nexterra on 30/06/2011 19:06:34 When receiving some form of aid (remote sensor booster, tracking link, etc) or RR, the person providing remains a yellowbox. Why not change the color of the box to green when receiving aid from a ship? When you're taking a lot of damage in a fleet fight and you're not sure the logi pilot heard you request reps, it's very hard to tell if you're receiving any if the screen is full of animations and yellow/redboxes (and your HP is moving too much to see if it's coming back).
Or some other color that identifies them as giving aid/reps.
On the list of things to change, this HAS to be the most trivial that would have a lot of impact.
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Celebris Nexterra
Gallente Jupiter Force
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Posted - 2011.06.30 19:05:00 -
[5]
Originally by: Ian Blackbird
Originally by: Neo Omni Warping through planets and stations is lame.
Fix it with non-linear warp routes or add an opaque warp tunnel so we dont have to see what we are crashing into.
this.
Despite having read the official explanation of how warping works in EVE, I still imagine it as spacefold/subspace movement technology. So then you're not actually CRASHING into stuff, you're MOVING THROUGH IT (per se).
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